- Modifié
Giving Up and Animating
So, I'm giving up on actually having the time to start and finish my grand Spine game for now... because VR-life is eating all my time.
The long-term plan is to get the rest of my lil' guys all animated and turned into some actually complete Asset Pack things - but for now I'm enjoying spending a few hours not programming at night and just animating my characters :angel:
Image supprimée en raison de l'absence de support de HTTPS. | Afficher quand même Image supprimée en raison de l'absence de support de HTTPS. | Afficher quand même Image supprimée en raison de l'absence de support de HTTPS. | Afficher quand même Image supprimée en raison de l'absence de support de HTTPS. | Afficher quand même
Image supprimée en raison de l'absence de support de HTTPS. | Afficher quand même Image supprimée en raison de l'absence de support de HTTPS. | Afficher quand même
Love these characters. The walk cycle is a bit of a tiptoe, is that due to IK? FK rotations would probably make it feel more natural. Will you animate with PRO or ESS features?
I'm going to stick with ESS stuff as far as I can, but the Archer character and a few of the baddies need deformation and IK to reasonably function.