I am trying to animate a fountaint:
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My idea is only animate 4 different watersplash arcs, and then just copy-paste them to make their amount enought for reasonable representation of water. Unfortunately i am stuck at the moment to copy-paste my single water "peaces". Can i somehow play the same animation multiple times (in editor) with a little delay, or copy paste keyframes between bones? I mean if i have bones drop_1, drop_2, drop_3, drop_4 can i somehow to make drop_5 bone just by copying drop_1. If i just copy attachment, it just uses the same bone and if i copy bone, keyfraymes are not dublicated for new bone.
Or do i have some other options? I could instantiate such splashes programmaticaly, but it makes animations less controllable. So i would prefer to have it complete in editor.
P.S. Backdround: You might wounder why i am trying to use skeletal animation for water. Actually i started with classical sprite animation for that, but then i found bone animation with squash and stretch works well for water too. So i could spare a big part of work using just mixed animation with 1/2 differents sprite and 1/2 just interpolation and scaling in Spine. So the single drop looks like this:
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