@[supprimé]
WorldRotationX is usually what you want. These two values are normally the same (just offset by 90 degrees?), but they will be different if a skewed scale or shear was applied. Either way, you usually want WorldRotationX.
WorldRotationX means the world space rotation of the bone's local X axis. This is direction that the bone with a length visually points to.
Likewise, WorldRotationY means the final rotation of the bone's local Y axis.
Don't be confused. These are the amounts the axes are rotated in the X-Y plane. They are not the X and Y components of 3D rotation.