Has anyone created an attack that is a chain of attacks like 1/2/3 before?
We want the enemy to step "forward" during an attack but do you put that into the animation or try to time moving the character in unity with the animation? Timing that is very difficult, but if you do it in the animation then the hitbox of the character "stays behind" as well as the actual position of the enemy... so when you transition back to idle technically he would slide forward.
You can't "move" the player to the new animation root position where the feet are or it will move the entire character forward...
Any suggestions?