If the package picure is a long rectangle with about 30 degeee. the packaged texture map will include mass of blank area which is wasted In two corners.
Is there any features or ways to slove this problem without rotating the source image?
Besides,if i can determine edges with mesh and record uvs in the json,can i record them in the atlas to tell the program how to use the image with irregular shape?if the texture image can divided with irregular shape instead of only rectangle,less white blank will be wasted.
And the last,Texture Packer can rotate images with 90 drgree now, but if it can be rotated with any angle according to the shape of the image edge,the resource size will be smaller.