Hello! I have met a question in importing bones.
I just want to use a bigger image source for the animation.
I exported the json, then import which I did exactly the process according to the user guide in #Scaling.
The bones work fine, but I found the mesh doesn’t scale correctly.
Here was the original one :

Then it went wrong after import:

I tried to figured it out what happened and here’s how mesh was like in edit screen

But if you don't change the size of image source , the mesh will be OK. But this will cause the image too blur.
The mesh did actually scale, however it wasn’t based on image boundary
So is there any ways to scale the mesh to fit image source or scale the image source to fit the mesh? Thanks.