I want to evaluate Spine for use in a game-project.
I'm mainly interested in how i can interface physics and spine-objects - was looking forward to try that raptor-example with bounding-boxes as seen on the home-page, but the raptor that comes with the trial seems to not have any bounding-boxes.
Can someone provide with that raptor, or another simple example that i could use to test interfacing spline-runtimes with my game?
Or tell me i'm blind and point me to the example that does in fact include bboxes?
bounding-boxes and meshes are the features i want to check using that.