thank you for your answer! but what I need is to queue an animation using the general action queuing mechanism, like this:
pet.runAction(new cc.Sequence(wait, walk, greet));
here, wait is a cc.DelayTime action, walk is a cc.moveTo action, and greet hopefully should be and cc.Animate action.
the thing is, cc.Animate takes as parameter a cc.Animation object, can I build a cc.Animation object some way from a spine SkeletalAnimation object?