First sorry for my bad english!
Second let me show you the trouble step by step
- In spine I create one bone and decrease it's scaleY (amount 0.6), name A
- In spine I continue creating one which inherent from A, name B. I make rotate animation for B and it's look like 3D effect!.
- In cocos2dx I load spine animation and run it but the animation does not look like in spine. Really B rotates as 2D effect.
Spine editor:
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Cocos2dx result: (version 3.10)
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Plz I really need these effects 🙁
I fixed by export animation to spritesheet, it works but take much texture size 🙁