Hi everyone,
Firstly to introduce myself, I'm the animator/illustrator from small self funded studio from Serbia, trying to make our first mobile game. Since i first saw this software i totally fell in love with it, and for the last month we have been saving up to buy it (300 bucks is like a minimum wage over here :think: ).
After a couple of days researching on this forum the only legit solution that I have found was the Equipman asset pack, but judging from the posts on that thread it doesn't seem like it's going to come out in the next month.
I've also read the "Combining Skins" in the documentation, but it doesn't help much.
So to give an example of the problem and what we need:
-The game genre is a classic fighting game
-There will be about 30 different animations (which will include body-parts drawn from a different angle)
-All the characters will use the same animations, BUT there will be 3 different body types and about 20 skins that should combine with each other. (So, yeah, there is a lot of different combinations and images and i guess it's not possible to do everything in 1 or 3 spine projects, cuz the export png would be beyond huge)
So, is there a way to make one template project + 3*20 sprite's, and then let unity assign what the player has selected?
Also, one more question is, what is the limit on how big the export png should be before it starts affecting the performance?
Also, I am sorry if this kind of question was already answered somewhere, if yes just post the link here.
All help will be appreciated,
Thank you