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Channfree's Work
- Modifié
I'm learning and practicing animation within Spine, so critiques and tips are all welcome. I'll use... these ( :beer: :beer: ) to show recent updates.
@Channfree for dem tweets... of nothing
All of my stuff will be on CodyHann.com
:beer: :beer: New Animations
Dance Pikachu Dance (I literally, looped this part of a song then played it in the background on loop in audacity while I animated. Bruteforce it.
Arcanine, fur... and grass... they are tedious
Thanks to Lunumbra for letting me use the art.
https://www.facebook.com/awesomepaintedcards/
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http://inkviral.tumblr.com/
:beer: :beer:
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Frog Wizard, Might need to make brighter outlines for the frog, the smaller image the harder it is to see. Image supprimée en raison de l'absence de support de HTTPS. | Afficher quand même
New Red... Power... Bug... Ghetto Shooter... idk Image supprimée en raison de l'absence de support de HTTPS. | Afficher quand même Image supprimée en raison de l'absence de support de HTTPS. | Afficher quand même
Running Mushroom - Art by Anne http://www.anneyang3d.com/#/pixel-art/ Image supprimée en raison de l'absence de support de HTTPS. | Afficher quand même
Things I need to work on or need help with: Drawing characters with proper pieces and bone positioning. Knowing the best place to place bones or where I would make a separate piece vs mesh deform. The cool thing is I can see my improvement as I go up.
Hi Channfree,
Definitely, in both cases, mesh deform will give you more smouthness, 3d effect, and illusion of flesh on your characters and avoid the puppet effect.
Here's few things you can have a look about your run cycle:
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And for something more accurate, a slow-mo video from a cheeta...
Cheers.
Thanks for the resources
Finally brought the pro license, first work is this Frog Wizard.
New work has been uploaded, this work didn't look as good as a gif and it was huge so video form worked better.
Updated with new work