• Unity
  • SnapShot Animation State As a Sprite

Related Discussions
...

In my game I allow players to create their own cards.

These cards have a big sprite in the middle which is the unit they created. This card represents the Spine2D object that is created from the card.

My question is: Is it possible to do a snapshot image of a Spine2D (whatever animation state its in) and save that texture as a Sprite file? If so it would let me create the card art based on whatever the player makes instead of hard-coding everything.

Is this possible?

To be clear what I mean is just like you can create ScriptableObjects from an EditorScript, I want to create Sprite objects from a Spine2D at whatever animation frame its at.


17 Jan 2016, 02:50


NVM, it seems more practical to just put the Spine itself into the card 😛

I'm sure there's something you can do with RenderTextures.

What's a Spine2D?

Oh just my internal name for Spine objects for my game 😛