Hi,
So this has recently annoyed me. I was working on a UI element with a base scale of 0.01 in set up pose, as I wanted the panel to zoom in. I make the animation and all is good.
But then I realise, due to the way our engine handles text in spine objects, I had to make the panel's scale 1.0 in the set up pose. So I changed it. Then going into my animation, and the panel was 100x bigger than I wanted, so I had to change all the keys 🙁
It would be nice to have a keys
compensate button, which when selected, wouldn't alter the values in any keys in any animations.
Thoughts?