Nate a écritSpine should be good with this type of animation. You say you think you'll have problems with turning around? Your examples don't show turning around. Usually this is done instantly with sprite animation, plus you don't want turning around to take much time, even if it were animated. Your examples don't have many individual frames and they would have even less when using Spine, so needing a few new images here and there to get the exact effect you want is probably not an issue.
thanks for your reply~
but I can't fully understand your words, maybe I not express myself clearly.
what we implement atually is:
1)save resources size using Spine
2)change character's costume according to some game logic using Spine
after watch the video, we thought that
1)we must split the character's picture into splices, so we can change some of the consume, just like your tutorial
2)2d skeleton has its limitations, so we must use sprite animation
but it is hard to change consume when use sprite animation.
so is there any way we can work it out?
or can your company offer some training for us, or we just give you some gif picture, and then your company offer the video about how to make it.
we will pay for it, of course