EDIT: Ok, so I just noticed that aparently this has already been discussed, and you can feel free to delete this Topic if you dont want it to fill up the Forums, I'll leave it here for the meantime, to maybe spark some interest again =D
also- the last reply I found said that it was still to early to give an ETA was about half a year ago- are there any news regarding when we >might< see this feature coming?
Hay Guys, I only recently purchased Spine, and so far im rly glad I did! you did a really great Job so far.
Already though, there are a couple features I would like to see in the (hopelfully less) distant future =D
for simplicity and discussion, im gonna make seperate posts for each though.
The Biggest Feature im Whishing for would be an alternate DopeSheet Editor- basicly similiar to the Graph-Editor(not to be mistaken for the Graph Window currently in Spine) from Autodesk's Maya (Screenshot below)
Im not a coder, so I wouldnt know how much work this really is, but I'd think most snippets for this feature are already in Spine.
Also, I'm not wishing for the dopesheet to be replaced, I can see how that is easier to grasp if you're just starting out and has his own uses, but having the Graph-Editor as, say an alternative view mode, that would be great.
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Incase you do not know how to interpret this picture- lemme explain:
Just like in Spine you set keys on the Timeline, for each value (like rotation, translation scale etc)
However the linear, bezier, etc- curves are directly shown in the Graph Editor, which makes it a lot easier see relations between the keys.
Another great advantage of the Graph editor is, that because you have 2 values (x for time and y for the corresponding value of the key) you can adjust an animation directly in the graph editor.
so as example: I animated my charackter waving his arm, now I want to adjust the animation because I feel that the animation should be more exagerated - Instead of grabing each bone and rotating it further manually, i can now just grab the corresponding keys, and move them up or down on the y axis in the Graph-Editor
What do you guys think? Yay or Ney ?
If other people find this just as useful, maybe we can (gently =D) force it onto Nate and Shiu