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  • IK Constraint flipping?

Hey I have a bit of a problem. I'm using IK constraints for a character's feet. The character is in 3/4s perspective. When she's in Idle, the legs bend outward from the center. When she runs however, both need to bend at the same angle. Meaning one of the legs needs to be flipped. Doing this will not flip the anchor point, and it totally throws off the relationship between the two objects. Moving the anchor point causes the leg to move in the opposite direction. Is there a simple way to flip this leg and maintain the anchor point? Thanks!

CT

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solution: wait until version3.0 is out

BinaryCats a écrit

Lol unfortunately PAX is in 9 days and that's not really an option. but Good to know it's coming!

quck fix is to add a dummy parent bone at the same position as the single ik bone. then ik them both.