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  • [Unity] Project MageLight

Great work! Will this be just for unity or will you support other frameworks like cocos2dx?

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9 jours plus tard

Any eta on this shader? Would like to get an example scene in unity to play with.

10 jours plus tard

I'm so excited for this! Drools

Wow this looks amazing. Is it soon to be implemented into the Runtime? Or is it already implemented?

My game is now counting on this feature for many success

mine too 100%

21 jours plus tard

Can't wait for this! 😃

2 mois plus tard

This looks astonishing. I hope it's publicly releasable soon, what a lovely Christmas present that would be.

un mois plus tard

sooo is it here ?


guys ?

Not yet.
Mitch is busy. And currently, the code is neither his nor Esoteric's.

Pharan a écrit

Not yet.
Mitch is busy. And currently, the code is neither his nor Esoteric's.

What about V3?

It's being worked on.
There's currently a blocking issue. Related to optionally disabling inheritance of rotation/scale, if you're curious.
Once a solution to that is figured out (whether it's scrapping that feature—probably not— or finding the correct math for it) it shouldn't be long.

But that's not part of this topic.

It's safe to say a lot of what I was planning on releasing was riding on V3 coming soon - I was really hoping to not have to maintain 2 versions of a freshly released codebase. When V3 comes out my stuff will open like flood gates.

@Mitch can't wait , )


soo... any news

V3 is released, so I think this one will be soon?

Do we need a normal map editor or something to use it?

I think you will.

Dave a écrit

Do we need a normal map editor or something to use it?

If you use Photoshop, one normal map creator I've found rather good has been Nvidia's Normal Map Plug-in. If you use Photoshop already, it should fall neatly into your Spine workflow.

Looking forward to MageLight!

Obviously C# and Unity runtimes have to happen first, but yes coming soon 🙂

9 jours plus tard

WoW!
Amazing job, congratulations and thank you for this feature!

un mois plus tard

Any update on this? 😃