Hi,
I could have sworn I made this topic before... couldn't find it though.
So it seems if an event is played on the final frame of an animation it wont get triggered. (non looping animation, with another anim queued up behind it (looping) ) - no blending
I recall looking at the spTimelineEvents_Apply
and remember that it looks to see if in-between the last frame and this frame there was an event, and if there was trigger it. Is it possible it never checks if the current frame has an event?
Ok, I have found the bug.
If you have an anim with an event on the last frame and:
a) have another animation queued up on the same track with 0.f
delay - The event will not fire
b) have an animation queueueued up on the same track with X.f
delay - The event will fire every frame for X seconds