• Runtimes
  • Z order workflow

Hi again, i have to ask another question 🙂
I'm working on this top-down game and we have gameobjects that can be on top of the player or behind him accordingly on where the character moves.
For example i can move behind a fence or on top of it.

The way we worked around this problem is moving character on Z axis and rotate the camera by 30 degrees (we use an ortographic camera so the result does not change).

Are there better ways to do this? Thanks again in advance.

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  • Modifié
14 jours plus tard

Hi,

I'm also interested in this problem. Are there common solutions to it?

Thanks a lot,

Devis