• Runtimes
  • Character with multiple skeletons in a top-down game

  • Modifié
Related Discussions
...

Hi all!
I am working on a Top-Down game with lateral perspective (as Binding of Isaac).
I have the need to use 1 skeleton and unique sprites for each view. I have 5 skeletons to create in game a full 8 sides movement. We are using unity.
Here you can see my skeletons in Spine Pro:

My question is: How do you work with runtimes to move a character with multiple skeletons?
Or how can i manage this in some other ways? Ps. I tried to move bones from a skeleton to another (to export only 1 skeleton with the animations working by turning off each root-skeleton for all the sides they don't are involved with) but i can't apparently 😃

Thanks Mitch!