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using spine with Cocos2d-js?
Hi,
I see runtimes for cocos2d-x (c++),
(https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-cocos2dx)
what would I use for Cocos2d-JS (javascript) for targeting ios (not html5)? Cocos2d-js has bindings to C++ objects.
Would I need to bind the c++ to javascript, as documented here? http://www.cocos2d-x.org/wiki/How_to_bind_C++_to_Javascript
... or is there something already available?