Hi folks,
so I have a spine character with a bunch of animations on her, i want to show her reflection in the mirror. The way i want to do this is by having another spine animated character and just copying wholesale the animation state from the first - if that's possible.
the line i'm trying in the update is not working.
skeletonAnimation.state = skeletonAnimationToReflect.state;
the blinking and the mouth are both off... i think they are both on different layers -
in order to blink i call
skeletonAnimation.state.AddAnimation(1,characterInformation.animBlink,false,0.0f);// .SetAnimation(1, "face_happy", true);
...any clues here?
or is there just a better way to do this?
Thanks!