hello guys, im trying to build windows phone but it results following errors:
Reference Rewriter: Error: type System.IO.BufferedStream
doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at Spine.SkeletonData Spine.SkeletonBinary::ReadSkeletonData(System.String).
UnityEngine.Debug:LogError(Object)
PostProcessWP8Player:RewriteReferencesForAssembly(String, String, String, String, String, String, String) (at C:/buildslave/unity/build/PlatformDependent/WP8Player/Extensions/Managed/PostProcessWP8Player.cs:450)
PostProcessWP8Player:MakeManagedAssembliesWp8Compatible(String, String, LibraryCollection) (at C:/buildslave/unity/build/PlatformDependent/WP8Player/Extensions/Managed/PostProcessWP8Player.cs:411)
PostProcessWP8PlayerostProcess(BuildTarget, BuildOptions, String, String, String, String, String, Guid) (at C:/buildslave/unity/build/PlatformDependent/WP8Player/Extensions/Managed/PostProcessWP8Player.cs:212)
UnityEditor.HostViewnGUI()
Reference Rewriter: Error: method System.Void System.IO.BufferedStream::.ctor(System.IO.Stream)
doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at Spine.SkeletonData Spine.SkeletonBinary::ReadSkeletonData(System.String).
UnityEngine.Debug:LogError(Object)
PostProcessWP8Player:RewriteReferencesForAssembly(String, String, String, String, String, String, String) (at C:/buildslave/unity/build/PlatformDependent/WP8Player/Extensions/Managed/PostProcessWP8Player.cs:450)
PostProcessWP8Player:MakeManagedAssembliesWp8Compatible(String, String, LibraryCollection) (at C:/buildslave/unity/build/PlatformDependent/WP8Player/Extensions/Managed/PostProcessWP8Player.cs:411)
PostProcessWP8PlayerostProcess(BuildTarget, BuildOptions, String, String, String, String, String, Guid) (at C:/buildslave/unity/build/PlatformDependent/WP8Player/Extensions/Managed/PostProcessWP8Player.cs:212)
UnityEditor.HostViewnGUI()
please help me !