Thanks for the quick response.
Yeah I could delete the temporary animations but if I ever need to rework the 3 hit combo for example, (which happens quite a bit), I'd have to copy and paste all the separate animations together again. Or edit them separately, which is bad for continuity.
Plus it's a big help if you need to change something across just a few of the animations, and line them all up. Rather than changing the setup pose.
Also the temporary animations allow me to show the rest of the team what they would look like together, without editing them together or placing them in runtime.
My list of animations for the one skeleton is getting very large, and there doesn't seem to be a way to order / organise them in the tree.
Are you thinking of implementing a folder system or grouping system in the tree in the future?
The quirky radio buttons for All or Selected animations you speak of would definitely help me big time, and hopefully others.
Cheers,
Simon