• Unity
  • [Unity] Shader issues on Xbox One

It seems as though the main Skeleton and Skeleton Lit shaders for the Unity runtime aren't working for Xbox One.
All our spine characters and assets are rendering out magenta-error colored when we deploy a build with those shaders applied.

However, the Bones shader does work. We can also use various normal Unity shaders and they work - although obviously none of these have the right look we need (Skeleton Lit).

Just seeing if anyone else has had to deal with this already, or has some tips before I get stuck in to the shaders myself.

Thanks!

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Eek.

I have no way to test/fix this as I'm not an XDK developer anymore 🙁

I've been thinking about signing up for the ID@XBox thing though so this might just be my incentive to file an application.

That's ok, cheers Mitch. I'll look in to and if I make any progress I'll post an update.

2 mois plus tard

Running in the same problem ^^ Any update here?

6 mois plus tard

Xbox One with Unity only works with DX9. We had a similar issue at first but changing it to DX9 instead of DX11 fixed for us.