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  • SPINE for Unreal Engine 4 coming soon?

I was reading some of your stuff on Twitter guys and I've readed something like "We've talked with Epic and it's just a matter of time to get SPINE in their engine". This was 1 month ago. My team and I are waiting to get it in the engine for new projects just to work with UE properly in 2D games. Paper 2D it's cool, it's a really powerful tool to build some 2D games, but Spine is freaking amazing, so, here's the question :nod: when??

Greetings :clap:

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They're been talking about it. No news though.

What? Have you tried Paper2D? It's a piece of crap. But it's still in beta so it's understandable.
Truth is though that Unity's 2D features are already leaps and bounds ahead of Unreal. Their latest announcement was exciting, and our own Spine-Unity runtime is powerful as heck thanks to Mitch, with really nice integration with Unity's 2D features.

I think Unreal has a LOT of pros (ie, a lot of features Unity users can be jealous of) but Paper2D is not one of them.

Yeah well, we've found some pros and good functionality with Paper 2D in some cases, we know that it's on beta but yeah, as you said, Spine is the best option for 2D stuff by now, and that's why I'm asking this because my team is waiting to get it in UE4, we don't want to quit this engine just because 2D performance is still its weakness so far. We will look forward to the Spine-UE release :happy: !

Thanks for the response!

If only someone like me used UE extensively...

Yay! They did a response to my post in the UE forums, on the 4.8 Preview thread! Adam Davis says:

"Adam Davis

Unreal Engine Support

Hi BaekIronFist,

I have entered a feature request, UE-15374 to be taken into consideration for Spine 2D animation support."

Hopefully, we will get SPINE in UE4 soon 😢

10 mois plus tard

Hi there!

I would love to see Spine Runtimes working for UE. Is there anything I can do to help with that? Coding, nagging the UE forums, sacrificing a black goat in the name of Nate's Unreal Dev Grant?

We separately did some preliminary research to see if it was doable.

I found that Unreal's documentation hinted that the user-friendly (with the editor) functionality that allows procedural and dynamically generated meshes is still in its experimental stages.
But Nate was poking at it on the other end (looking at the Unreal's source code) and he thought there was something elsewhere.

If you're familiar with Unreal Engine though, feel free to drop us any leads.

I am not a UE guru, I don't have any concrete leads or anything, but I have toyed with some code about procedural mesh generation that might help. There were several posts from people using UE that achieved similar 2d skeletal things, I'll track those in case I can find any specifics that might help.

un mois plus tard

Been anxiously awaiting some Unreal news as well. Only thing keeping me from buying a pro license! ;_;

2 mois plus tard

So, creature2d got their plugin for Unreal Engine.

I took a look at their code, and its mostly based on procedural mesh generation features. (UE4 procedural mesh generation is kind of experimental and the API may change in time, but it is pretty functional).

https://github.com/kestrelm/Creature_UE4

I think that using a similar approach is very feasible for Spine.

Hi I am pretty new with 2D animation but I really like what I saw with Spine, the UX/Ui looks great and the result too. I must say pretty nice work keep it up.

Only bummer is if I understand right we can't really work with Spine if we are Unreal users? I don't really like Unity, I am not saying it is a bad engine not at all. It is just that because of my background in visual programming/node based I prefer Unreal because of Blueprint.

So I just wanted to be updated about that Unreal Plug-in if it was coming or not? If it does do you know when (approx.)

Thank You

5 mois plus tard

So guys, when we'll get the UE4 runtime?

badlogic is working on it. 🙂

If by working you mean "tearing out my remaining hair over missing docs", then yes. I'm working on it. Patience!