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  • When Binary format loader for C Runtime vaild?

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17 jours plus tard

see this link
http://zh.esotericsoftware.com/forum/Binary-format-loader-for-C-Runtime-4294?p=20776&hilit=binary#p20776

Obviously,the binary file is more faster and lots of people need the binary loader for C Runtime,
and this is not diffcult.
Why not support it?

Sorry for my English 🙁 and i wait the binary loader for a long time 🙁
http://zh.esotericsoftware.com/forum/Which-version-support-binary-runtime-for-cocos2dx-3142?p=15284&hilit=+binary+cocos2dx#p15284


up one more time

9 jours plus tard

You nedd to compile your ANSI C code with Visual Studio 2010 to make it works fine ! After all you link it with SFML, wich is a disgrass for LibGdx developers... Yes Nate, I saw "JavaScript" sentences plug onto the SFML runtimes.

Need now to compile in C++14 with lambdas functions()... Nope ?

Seems like you have been waiting for a long time!

Question: why not just use the C++ loader version written a month ago? The one you linked to?

Seems like the most difficult step is to create the missing header file. One that basically has the line:

spSkeletonData* spSkeletonJson_readSkeletonBinaryFile (spSkeletonJson* self, const char* path);

And header #includes for the data structures { 'spSkeletonData' , 'spSkeletonJson' }


Loomind a écrit

You need to compile your ANSI C code with Visual Studio 2010 to make it works fine ! After all you link it with SFML, which is a disgrace for LibGdx developers... Yes Nate, I saw "JavaScript" sentences plug onto the SFML runtimes.

Need now to compile in C++14 with lambdas functions()... Nope ?

I think you are confused again.

Lambdas have been around since C++11. VS2010 has support for Lambdas and various C++11 features, but not C++14. None of which are helpful to his problem.