Hello,
I am using Unity sprites and animations.
We want to move from this to Spine, and use Spine animations on unity. But I have two questions:
1) We already have an animator setup for sprites, but I see no way to introducing the new Spine animations on our animator.
I'm aware that Sprites and the Spine animator is not compatible, so I deleted the sprite renderer and added the skelleton animation, but I can't change the animation played through the animator.
I proceeded to bake the spine animations, which builds an animator and animations ready to be used, but then I should rebuild all the transitions and parameters in my animator. Will I have to rebuild this animator each time a new animation is added?
2) The game is a top-down game, which means each charater has 4 views (top, down, left and rights), and each one is selected through a blend tree in Unity's animator. I understand that each view will have different skelletons. Will this be a problem when setting up the animator?
Last, but not least, thanks for this awesome tool!