• Runtimes
  • [Unity]Flip and IK are BROKEN Nate!

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Plz fix. :nod:

Don't understand, looks OK to me?

You got schooled by BinaryCats

I know, I know, and Mitch knows too, he just wanted to publicly shame me. :angry: Flip is completely replaced with skewing scale in the next major Spine version. I want to get it out soon, but I'm having some issues with IK and skew. Working hard on it!

waits patiently
:time: :makeup: :think: :wonder: :time: |( :clap:

Nate a écrit

Don't understand, looks OK to me?

Certainly gave me a good laugh XD

Fortunately for Unity folk we can just rotate a whole transform without breaking anything... Until we start talking about normal mapping and lighting... Then we really do need FlipX heh.

Go Nate Go! shakes pom-poms

I know you were kidding.

Was just building a comedic narrative.
It makes for riveting forum-reading. Gotta keep our ratings up, you know.