I'm stumped. I'm parenting some gameobjects to bones and attaching colliders. I've also tried attaching the collider directly to the bone. In certain animations the colliders will scale way smaller than what makes any sense. Often the scale of the transform isn't even changing, instead the transform is rotating on the z axis and the collider seems to scale down. I don't really know how to make sense of it because I have no idea what is causing it. At first I thought it was because I was flipping the spine sprite/skeleton incorrectly (inverse x-scale) so I started to use flipX on the skeleton. That didn't solve the problem.
Here are a couple pictures to demonstrate what is going on with the collider (it's a bit hard to see the collider).
Normal

Strange (collider is very small)

just giving this one bump. Any ideas?
Hm, using the bone follow component. Seems like it's working great now. I guess go ahead and disregard this post!