Hi there,
I'm having a problem in the last versions of the spine-libgdx runtime. Here's my case:
I set a "walk" animation in the track #0:
animationState.setAnimation(0, "walk", true);
I set a "costume" animation in the track #1:
animationState.setAnimation(1, "costume", true);
So far so good, everything works great.
After a while, I want to set another animation in the track #0:
animationState.setAnimation(0, "static", true);
What's happend? The track #0 is changed but the track #1 it's cleared. I want to keep the "costume" animation on the track #1.
I can solving this making again a
animationState.setAnimation(1, "costume", true);
But this used to work fine in the previous versions.
Thanks,
Leandro
Maybe the problem it's that I made a
spineSkeleton.setToSetupPose();
between both setAnimations?
But it's weird. As I said, this worked in the older versions.
Thanks,
Leandro