• Runtimes
  • Remove bones (and optionally their children)

Hi there.

Does anybody know an easy way to remove or disable the visibility of certain bones and it's slots (and optionally it's children)? Right now I'm doing the most stupid thing ever and that's moving the x-position out of the screen's visibility. :S

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7 jours plus tard

You can get each slot for those bones and set the attachment to null. Bones themselves don't have anything to draw, though there is some work done to compute their transform even if there are no attachments visible. The only way to avoid that is to edit Skeleton to give it a way to skip updating a bone.

Ah! Thank you very much! I'll try that first thing in the morning 😉