Hey
I am trying to use spine animtion on Unity's NGUI.
It will draw on a UIPanel.
But I find out that transparent part of aniamtion is not totally transparent. There are serveral dirty pixal on screen.
I dont't know if it is a shader problem or I export of my animation in a wrong way.
You can see the picture in attachment, the corner should be transparent.

Anyone know how could I fix it?