• Runtimes
  • FFD Runtime support

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Let me preface this support by saying that I kickstarted Spine and really enjoy using it. Coming from 3D animation, it makes a lot of sense and does things simply and well.

So here's a question for the dev team: which runtimes support meshes and FFD? I'm assuming the official ones do but I'm having trouble finding a quick chart in the documentation. These features are really cool and I'd like to use them for things like facial animations.

Second, I posted on another thread and I wonder why there's no Swift/SpriteKit official integration. I'd be willing to work some with coding/porting that but I'm trying to figure out at this point if it's worth it. I know Apple's got a lot riding on people using their own tools or else they wouldn't have made swift or spriteKit - but are most people still just using Cocos2D?

22 jours plus tard
2 mois plus tard

Maybe this is something we can add. I'll look into how easy it would be for us to do it and if there is time.

Ideally all the runtimes will always be up to date. Some runtimes can't support some features (eg, Corona can't do meshes yet), so a table could still be useful for those.