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[Unity] Correct way to flip a single part?
I'm animating parts that need to be flipped and I'm doing it I by entering a negative number in the scale field. That seems to work fine in spine but when I export the animation to Unity the part disappears instead of flipping. am I doing it wrong or is it a bug?
I'm pretty new to this software and I have yet to buy any version, my plan is to test the software extensively and get to know it first as the price tag for Pro is a little high. However I was using the same method that you mentioned here, I just cannot export yet for the simple fact that I am using the trial still, so I haven't noticed the problem that you've run into here, although I did notice something after some time playing with the software which might be the solution for you...
There is a feature for 'Flipping' joints already... Here is an image of the over all interface so you know where I am at: http://i.imgur.com/LG8Zwjr.png Then look to the bottom right, once checked you can see the result here: http://i.imgur.com/mFWdCeN.png
I hope this helps you a little at least... I am still learning things myself, hopefully this works ok when exporting to Unity.
Kind Regards,
Patrick.
Like Patriick mentions it's better to use the Flip
feature instead of scaling the bones. This is due to how scaling is calculated in Spine.
wow thank you so much Pat! now I feel silly, you could figure it out without a license :p I genuinely couldnt find the flip version there for individual parts, I must've been looking at region attachments and not bones. :drunk: I'll pay more attention to what I'm selecting next time :x