Hey!
We're using Spine in our project to animate some elements (characters, trees, etc). It's working great I've always found solutions in this forum or elsewhere before, but this one I can't seem to wrap my head around.
Problem:
We are using some custom shaders (created with Shader Forge) on Spine objects in our game.
They work perfect in the editor but as soon as we make a full .EXE build, all the spin objects using that shader show up as Purple-ish objects.
All "non-spine" objects using the same shader work perfectly. Only Objects animated using Spine don't work, so I know it's not that the shader is not compiled with the build. I tried placing my custom shaders in the "Resources" folder, to no avail.
I'm guessing maybe it as something to do with initialization or something but I figured I'd ask around here as I'm guessing I'm not the only one who had this problem (even though I didn't find anything in the forums).
I'd really apprciate if someone could point me in the right direction !
Thanks a lot!