Hello fellow Spiners! 😃
So, I'm using Spine to animate a mobile game and I was wondering what's the limit of bones & vertices (meshes), per character, when exporting from Spine to Unity?
I read in Unity Help that, usually, we should keep characters under 30 bones for good mobile performance. But since this is relative to a 3Dimensional game, the number of vertices per character will be much higher than when working with a 2D mesh.
Also, does anyone know if this is only an issue while the character is on screen or is it always drawing power from the processor/graphics card since the moment the level is loaded?
Thanks in advance to all who might "waste" their time helping me. :yes:
P.S. - If you want you can check our game's website here: www.beetlesland.net
Cheers,
Nuno