Hi,
I made an animation where the translation of the skeleton is affected.
Now, in unity, wherever I play this animation the box collider/transform which is attached to the
SkeletonAnimation game object does not update its position.
The sprite does translate correctly, but I think it is only the MeshRenderer Component which is translated.
How can I apply the new coordinates of the MeshRenderer to whole game object?
I hope I make sense.
Thanks!
Marc