saifuddinazhar I've made a spine animation and run it on Unity. I've built my project on Android platform. It run very well on common devices. But when I play it on Samsung Galaxy Grand Duos (GT-I9082) Android 4.2.2, its not rendered well. The texture of Spine object is black (Look at the attachment). Its also happened to common chinese android phone like Advan Vandroid S5f. I think its because Spine is not support Mediatek processor or Broadcom GPU (just my opinion). And my question, how to solve it? Samsung Grand Duos Spesification : CPU Dual-core 1.2 GHz Cortex-A9 GPU Broadcom VideoCore IV http://www.gsmarena.com/samsung_galaxy_ ... 2-5163.php Advan Vandroid S5f CPU Mediatek Quadcore 1,2 GHz GPU PowerVR SGX 544MP http://www.teknologs.com/Advan-Vandroid-S5F-Pid77.php Sorry for my bad english, thank you 🙂
Mitch What is the texture type set to? Automatic Compressed? If so, its probable that the Android build uses ETC compression. Try True Color or Uncompressed and see if it works. If it does, the powerVR chip in the Vandroid can't deal with ETC textures.
wikiponsel I tried it on my cellphone, but I failed when rendering. My cellphone is Oppo, here are the specifications https://iprice.co.id/oppo/ponsel-tablet/smartphone/
Harald Which version of the spine-unity runtime are you using? Which shader are you using on your material? Is it the standard Spine/Skeleton shader? Could you post a screenshot of your texture import settings on Android?
iprice what about Vivo brand? I would like to know which vivo's model that supports a spine animation. you can see model of vivo phone here = https://ipricethailand.com/vivo/โทรศพทและแทบเลต/สมารทโฟน/ 🙂
Harald Regardless of the cellphone brand and model, skeletons shall always be rendered. If they are not rendered at all on your device, please let us know the versions of Unity, the version of Spine and the version of the spine-unity runtime you are using.