i want to make a SkeletonAnimation shadow , so i made SkeletonAnimation as clippingnode stencil to mask a black sprite
but the SkeletonAnimation will always appear at (0,0) , no matter i change the position, rotation, scale , made spine as childnode of node, direct change matrix in drawskeleton, its alway show origin size rotation at (0,0)
whats happen?
its work correct if i set sprite as clippingnode stencil
no one know? = =
finally i solve it. its not a cocos bug. just spine use different vetex shader.
to show it correct you need take care the spine vertex shader.