Hi!
I am a pretty new Spine user. This software is awesome!
I have a question: elements with an opacity set to 0 are casting shadows in Unity, is it normal, is it a bug, or am I doing something wrong? If this is an expected behavior, is there a workaround?
For example I have a hero:
- when he's idle, weapon 1 is visible and weapon 2 is invisible (opacity 0)
- when he attacks, weapon 1 turns invisible and weapon 2 visible.
My problem is that weapon 2 is casting shadow when idle. Of course in this particular case I can use only one weapon slot and switch images (but if I do, I guess I will not have a nice fade effect between the 2 sprites) but for some other elements I cannot use this trick.
Thanks in advance!