Nate Please accept our apologies for the delay, but IK is now coming to the runtimes. So far spine-libgdx, spine-csharp, spine-unity, spine-tk2d, spine-xna and spine-monogame support IK. More runtimes will be done soon! :party: Yeehaw! Loading Image
Mitch Rob a écritThat's good news, Thanks for adding this! Now, Mitch can implement the other stuff for Unity 😃. Comin right up 🙂
Nate Now updated with IK: spine-c, spine-sfml, and spine-cocos2dx. spine-cocos2d-iphone is coming soon.
GabrielDSC I'm crying tears of joy. Literally. (No, not literally really, but I really am very very happy) 😃 Look forward to putting my hands on Mitch's updated version it in the next days! Uhuuu!
Mitch suzhouaiwan a écritI still cannot use IK files in Unity3D! HELP!! Why not? Does Console show errors?
gamebuilders The AS3/Starling Spine runtimes seem to be lagging behind unity and libgdx quite a bit guys. Many users using the AS3/Starling runtimes as well.
Nate Yeah, sorry about that. 🙁 My momentum on the runtimes got stifled by a number of things. I will get back to them ASAP, likely in a day or so.
Mitch gamebuilders a écritThe AS3/Starling Spine runtimes seem to be lagging behind unity and libgdx quite a bit guys. Many users using the AS3/Starling runtimes as well. We stepped on all the land mines for you guys 🙂
bali33 Mitch a écritgamebuilders a écritThe AS3/Starling Spine runtimes seem to be lagging behind unity and libgdx quite a bit guys. Many users using the AS3/Starling runtimes as well. We stepped on all the land mines for you guys 🙂 That is very kind of you guys, but if you need us to take the next shift we can ;-)
Mitch bali33 a écritMitch a écritgamebuilders a écritThe AS3/Starling Spine runtimes seem to be lagging behind unity and libgdx quite a bit guys. Many users using the AS3/Starling runtimes as well. We stepped on all the land mines for you guys 🙂 That is very kind of you guys, but if you need us to take the next shift we can ;-) Hahah by all means sir, by all means.