Hello Guys,
I want buy Spine but before that i want make a few questions to realize if Spine can solve my problems.
I'm developing a 2d platform scrollable game with Cocos2d-x and Box2D. At the moment i'm using the physic engine only to detect collisions because i'm doing the movements of the characters and obstacles using the Cocos2d-x functions (MoveTo, JumpTo etc) and after that, in every update of the scene i'm firstly sync bodys with Sprite positions , after that make the world step and after that manage the contacts in the box2d contact listener.
Because of this approach when i stop the game after a collision my game object positions always look like they have stopped in the next frame and not in the frame where the collision occurs (due to sync physics with cocos2d-x animation).
If i use Spine animations how works the sync of the sprite/animation with box2d?
Regards