Hi there, I'm using cocos2d-x 2.2.3 with lasted spine runtime. My project has one character called Nik runs some animations. If the first animation is running and I want to force stop it then make Nik running the second animation, the problem is Nik will run the second animation with the image is stopped at the first animation.
For an example, in the first animation, Nik throws a grenade and his hand will change from open to close. Then I make Nik running the second animation called "walk" with his closing hand. But if when Nik's hand still open, I force stop his first animation by using 'clearTracks()' method and run the second animation. The problem occurs Nik walks with openning hand. I know it caused by the 'clearTracks()' method. Is there any way to make an animation stop and remove successfully before running another animations?
Any help would be appreciated! 🙂