• Bugs
  • Mesh Deformations problem

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Hi guys,

Haven't used Spine for a few weeks but just updated to the latest and noticed a problem when trying to deform meshes.

This issue wasn't an issue the last time I tried mesh deforming, but basically when I deform any mesh (using the default 4-points) it only seems to deform along one half (corner to opposite corner) of the mesh.

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Previously it would deform the whole mesh - trying to create the illusion of depth by scaling up the end of the sword. If I go to a different character created in a previous version and try manipulate the mesh points the same problem occurs.

Any suggestions?


Actually, looking closer at previous ones I've made - has this always been the case?

This is most likely due to the way it is triangulated. You can try creating the triangulation edge manually going from bottom right to top left and see if that gives you better deformation. If not I suggest adding a few more vertices to it.

Makes sense - I think I got lucky with the other ones I'd done where I hadn't noticed

Thanks anyway!