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skinning and skins not compatible? [1.9.01]
Is this a bug or am I just not supposed to do this?
When I create a mesh out of a sprite within a skin placeholder and add weight to it (skinning) spine crashes the next time I want to open that project.
So maybe it never was intended to combine skins and skinning. (even though it sounds very much the same :p )
LOG:
An unexpected error has occurred:
java.lang.ArrayIndexOutOfBoundsException: 27
at dz.a(SourceFile:132)
at xS.a(SourceFile:143)
at qG.a(SourceFile:361)
at qC.a(SourceFile:218)
at qG.b(SourceFile:91)
at qG.a(SourceFile:71)
at le.a(SourceFile:318)
at o.a(SourceFile:107)
at qv.a(SourceFile:544)
at dV.a(SourceFile:63)
at dP.a(SourceFile:166)
at dP.a(SourceFile:122)
at dX.a(SourceFile:303)
at o.a(SourceFile:107)
at at.e(SourceFile:311)
at ah.run(SourceFile:224)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:711)
at java.awt.EventQueue.access$000(EventQueue.java:104)
at java.awt.EventQueue$3.run(EventQueue.java:672)
at java.awt.EventQueue$3.run(EventQueue.java:670)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:681)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:244)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)
They should work together so it's a bug if they don't. Can you provide reproduction steps?
OK...this is....weird. :S
I wanted to reproduce this bug today but everything went fine...like you said. I already was thinking about how to apologize to you.
But just a few minutes ago I came across the same bug.(spine wasn´t running for an hour or so) I tried to open the project containing the skinned mesh several times and spine crashed at each attempt.
Now here`s the funny part: I opened another spine file within the same folder, THEN tried to open the first one (skinned mesh) and it worked. Now I can close and open spine and every spine file again without any problems.
And I was already working within the same folder all day (without rebooting my pc - just to clarify that)
Sorry for bugging you with this strange (random?) crash. At least I've found a workaround :p
Hmm, do you have a project you can share at contact@esotericsoftware.com and some reproduction steps so we can try and recreate the error here and fix it?
Mail is on the way
Unfortunately (or should I say "thankfully"?) I wasn't able to reproduce the crash anymore.