Just wanted to give a heads-up for the following video from Unite 2014. They demoed creating a 2d character with the help of the new 2d hierarchy, some IK scripts and then animated in mecanim.
What might be interesting here is the way they have integrated support for IK with handles and gizmos for angle limits.
Who knows - this might be able to be Mitch-ified?
Unite 2014 - 2D Best Practices In Unity http://youtu.be/HM17mAmLd7k
Example code - https://www.dropbox.com/s/kmssm4bc4saezvv/Unite%20Seattle%202D%20Examples.zip