mark a écritNate a écritIK runtime support is coming soon. Set an IK constraint so the eye bone always points to the eye target bone. Use Mitch's stuff to move the eye target bone where you want and the eye bone automatically rotates to point at it.
OK, sounds great! I'd love an example from Mitch when this is all in place. Everything is so bleeding-edge at the moment that I can't see all of the moving parts or how to use them
From other posts I see that IK runtime support for Unity will be coming in the next week or so - would be great!
Yep - I'm waiting on Nate to get the true Spine-IK stuff ready so I can be sure to support it 100% with SkeletonUtility. Also, rxmarcus posted a video of runtime IK working using my bleeding edge Spine Extensions with an IK rig and gun controller I whipped up for it - that code will also go out soon too; just would rather release it when all the IK stuff goes live to avoid codebase overlap and confusion