Every time I update spine/ the runtime, I add a function to set the color of slots, as well as make them not render selectively (java/ libgdx).
Is there a better way to do this/ something built in?
Trying to hack apart the pixi.js / js version to add the same thing, but it's a constant headache that keeps me from updating Spine unless I need to.
Also, off topic question - any good ideas on being able to use multiple resolution images? Like if you wanted to do a low quality+ high quality version of animations (like cut scenes vs. in game), is there a good way to do that, or do you just have to re-rig your skeleton+ animations?
(I've accidentally used higher res images, got the skeleton finished, animations started, then realized in game the image size was too high, so I had to go back, put lower resolution images, rescale+ re position all the bones, and modify the animations)