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  • [Cocos2dx] Opacity effects work randomly.

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When I used cocos2d-x 2.x, It works fine.
But in Cocos2d-x 3.x( currently 3.2rc0 ), It works randomly.

Here is test video.
https://drive.google.com/file/d/0By1nLN ... sp=sharing

I already test premultiplyAlpha & non-premultiplyAlpha export.

If CCSkeleton's blendFunc fixed non-premultiplyAlpha it works better, but it has another problem that has something border

How can I fix it?

Can you post a comparison with how it is supposed to look?

I want to show fade out, like follow

but sometime look like follow ( white out )

Not always,

Are you using additive blending for the smoke cloud ?

18 jours plus tard

No every value is default, including texture packer.
I changed only color value ( default FFFFFFFF to FFFFFF00 )

I just want to fade out effect. But randomly looks like additive.


Do not know anyone?
If I set Color alpha value.
sometimes work additive...
It's randomly.


CCSkeleton::
bool premultipliedAlpha; // is Never initialized.

if I set true, use non-premultiplied png image. work's fine.

But, premultiplied png image is still black border.